Minecraft Model Rigging
Turn finished voxel models into rigged assets for animation. Built for Minecraft-style workflows—not just humanoids: characters, mobs, vehicles, weapons, and props can all use the same flow when your model is ready in the viewer.
Where to find it
Open the View Voxel workspace and load a model you want to rig. In the model tools area, look for the section titled Minecraft Model Rigging (it appears alongside actions like re-voxelize when your model is ready to work on).
If the section looks inactive, finish generating or loading a model first—the rigging controls need a selected model in the viewer.
What you can tune
The app exposes three controls (labels match the UI):
- Component merge — slider that controls how aggressively small regions merge into neighboring parts. Use the in-app help tooltip on the label for the suggested range; adjust if parts look too fragmented or too merged.
- Refine steps — how many refinement passes run to clean up part boundaries. Higher can improve quality at the cost of more processing time; lower is faster.
- Better Rigging — toggle for a higher-quality rigging pass with smoother part boundaries. See credits below.
Use Reset to defaults in that panel when you want to return to the recommended starting values.
Credits
- Standard: 30 credits per rigging run when Better Rigging is off.
- Better Rigging on: 100 credits per run. The Rigging button shows the active price before you confirm.
Credits are charged when the rigging job completes successfully (you will see a confirmation in the app). For other actions and subscription allowances, see Account setup.
After rigging
Export your model in the format your pipeline needs, then continue in Blockbench or your engine of choice:
Related
- Re-voxelize — tune cube size before rigging if the mesh is too dense or too coarse for Minecraft.
- Minecraft models tutorial — broader Minecraft workflow (growing over time).
