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Re-voxelize

Fine-tune your 3D models by adjusting the cube size, detail level, and angle. Optimize for your specific use caseโ€”from high-fidelity renders to Minecraft-ready assets.

๐Ÿ’ฐ Only 1 Credit!

Re-voxelization is one of the most affordable features. Experiment freely to find the perfect detail level for your model.

How Cube Size Works

The cube size determines how detailed your voxel model is. The relationship is inverse:

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Smaller Cube Size

= More cubes = More detail

Higher poly count, larger file

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Larger Cube Size

= Fewer cubes = Less detail

Lower poly count, smaller file

Typical Workflow

1

Generate at Maximum Detail

Start with the highest detail level (smallest cube size) to preserve all information.

2

Preview in 3D Viewer

Examine your model and decide if you need adjustments.

3

Create Optimized Versions

Re-voxelize at different cube sizes for different use cases.

4

Download Multiple Versions

Keep both high-detail for renders and optimized for games.

VoxAI V3 and Advanced Model Settings

Models generated with VoxAI V3 unlock extra controls in the Edit Mode sidebar. When a V3 model is selected, you'll see Advanced Model Settings below the Cube Size slider.

Lighting

  • Background Brightness โ€” Overall brightness of the environment lighting
  • Background Color โ€” Color of background/environment light (warm/cool tones)
  • Directional Light Intensity โ€” Strength of the four main lights
  • Light Color โ€” Color of directional lights on the model

Vox Model Scaling

Scale X, Y, and Z independently to adjust texture/model proportions.

Color Blending Mode

  • Maximum โ€” Keeps bright accents, best for colorful models
  • Average โ€” Smooth blends, best for realistic models

Vox Model Optimization

In the Edit Mode sidebar, below the cube size controls, you'll find Vox Model Optimization options to tailor your model for different games and workflows.

Merge Cubes

Reduces the number of cubes and faces to optimize your model and simplify editing. Recommended for Minecraft and Hytale.

Fill Up Model (Carving)

Fills the interior of your model with voxels. Recommended for voxel-based games with destruction mechanics (e.g. Teardown).

Fill Color โ€” When carving is enabled, this sets the color of interior voxels.

โš ๏ธ Important: Download First!

The texture on your GLB, FBX, or OBJ exports might be altered when you re-voxelize. Always download your original mesh exports before re-voxelizing to preserve them.

Angle Adjustment Tutorial

If your voxelized model doesn't look as expected, you can adjust the angle in Edit Mode to get better results. Here's a simple 4-step process:

1Click on Edit Mode

Toggle Edit Mode in the 3D viewer to enable angle adjustment controls.

Step 1: Click Edit Mode

2You Will See Axis Lines

Step 2: Axis lines appear

The axis lines will appear, helping you align your model. Use these as a guide for positioning.

3Rotate to a Better Angle & Voxelize

Rotate the model to a better angle (e.g., rotate a sword 45ยฐ for a sharp blade look). Then click Voxelize.

Step 3: Rotate and Voxelize

4Your Model is Re-voxelized!

Step 4: Final result

Your model will be voxelized with the new angleโ€”looks much better! The shape is now optimized for your use case.

๐Ÿ’ก Pro Tip: For swords and bladed weapons, rotating 45ยฐ creates that classic Minecraft-style sharp edge!

Quick Tips

๐ŸŽฏ Download First

Always download the original before re-voxelizing.

โšก Only 1 Credit

Experiment freelyโ€”re-voxelization is cheap!

๐Ÿ—ก๏ธ 45ยฐ for Blades

Rotate bladed weapons 45ยฐ for sharp edges.

๐ŸŽฎ Minecraft Size

Use 0.035 cube size for Minecraft imports.

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