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VoxAI to Unity

Import AI-generated voxel models directly into Unity for indie games, VR/AR experiences, and mobile apps.

Why Unity + VoxAI?

Unity is the most popular game engine for indie developers, and VoxAI models integrate seamlessly:

🎮 Indie Games

Create unique voxel-style games without 3D modeling expertise.

📱 Mobile Games

Optimized voxel assets perfect for mobile performance.

🥽 VR/AR Apps

Low-poly voxel style runs great on VR headsets.

⚡ Fast Prototyping

Generate game assets in seconds, not hours.

Prerequisites

1. Unity Installed

Download Unity from unity.com. Unity 2019.4+ recommended for best GLB support.

2. VoxAI Model Ready

Generate or select your model in VoxAI. Consider the target platform when choosing cube size.

📐 Recommended Cube Sizes for Unity

PlatformCube SizeWhy
PC/Console0.015-0.03High detail, plenty of GPU power
Mobile0.04-0.05Balance detail vs. performance
VR/AR0.035-0.04Need to hit 90fps

Step 1: Export from VoxAI

1

Open View Voxel

Navigate to your model in VoxAI's View Voxel section.

2

(Optional) Re-voxelize

If targeting mobile/VR, re-voxelize at a larger cube size for better performance.

3

Download .glb Format

GLB is the recommended format for Unity. It includes mesh, materials, and textures in one file.

Step 2: Import to Unity

1

Open Your Unity Project

Create a new project or open an existing one.

2

Drag & Drop

Simply drag the .glb file into your Assets folder in the Project window. Unity will automatically import it.

3

Add to Scene

Drag the imported prefab from Assets into your Scene or Hierarchy.

4

Scale & Position

Adjust scale in the Transform component. VoxAI models may need scaling to match your game's unit scale.

Unity Import Settings

Click on the imported asset in your Project window to adjust these settings in the Inspector:

📐 Scale Factor

Default is 1. Adjust based on your game's scale. For reference, 1 Unity unit = 1 meter by convention.

🎨 Materials

Unity creates materials automatically. For URP/HDRP projects, you may need to convert materials to the appropriate shader.

⚙️ Generate Colliders

Enable "Generate Colliders" in the Model tab if your asset needs collision. Consider using simplified colliders for performance.

Performance Optimization

🎯 Use LOD Groups

Create multiple versions at different cube sizes. Use Unity's LOD Group to swap between them based on camera distance.

📦 Static Batching

Mark static objects as "Static" in the Inspector. Unity will batch them together for fewer draw calls.

🎮 Mesh Compression

In the Model import settings, enable Mesh Compression for smaller build sizes (especially important for mobile).

💡 Bake Lighting

For static scenes, bake your lighting. Voxel models look great with baked global illumination.

Game Ideas with VoxAI + Unity

🏰 Roguelike Dungeon Crawler

Generate unique enemies, items, and props for procedural dungeons.

🌳 Cozy Farming Sim

Create charming crops, animals, and decorations.

🚀 Space Adventure

Design ships, planets, and alien characters.

👾 Tower Defense

Generate diverse towers, enemies, and projectiles.

Troubleshooting

GLB not importing?

Unity 2019.4+ natively supports GLB. For older versions, use the UnityGLTF package from the Package Manager.

Model appears too large/small?

Adjust the Scale Factor in the Model import settings, or scale the object in the scene using Transform.

Materials look wrong in URP/HDRP?

Use Edit → Rendering → Materials → Convert Selected Built-in Materials to upgrade materials to your render pipeline.

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