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Export Formats

VoxAI supports native voxel exports plus converted mesh formats (FBX, OBJ) from View Voxel—compatible with major editors, engines, and 3D software.

How to Export (View Voxel)

FBX and OBJ are not separate preview tabs. You preview Voxel or GLB, then download native files or run a conversion from the download buttons.

  1. Open View Voxel and select your completed model.
  2. Use the format tabs on the viewer to preview VOX or GLB.
  3. In the download section, pick a native button (instant) or a converted button (FBX, OBJ, or GLB-from-VOX).
  4. For converted downloads, keep the tab open until the file downloads—conversion runs on our servers and may take a moment.

Download buttons by tab

  • • VOX tab: VOX, Minecraft (.zip), GLB, FBX, OBJ (ZIP)
  • • GLB tab: GLB, FBX, OBJ + textures (ZIP)

Downloads are free and unlimited after generation. Only initial 3D generation and re-voxelization spend credits.

Native Formats

Instant download—no conversion step.

.vox

MagicaVoxel Format

Native voxel data for MagicaVoxel. Also available on the VOX tab: Minecraft (.zip) for Blockbench workflows. Best source for re-voxelization.

MagicaVoxelVoxel editing
.json

Blockbench / Minecraft

Blockbench-compatible export (often via Minecraft .zip on the VOX tab). Ideal for resource packs and Java/Bedrock mods.

BlockbenchMinecraft
.glb

glTF Binary (Recommended for Games)

Direct download on the GLB tab. Materials and textures in one file. You can also convert to GLB from the VOX tab if you started from voxel preview.

UnityUnreal UE5GodotWeb

Converted Mesh Formats

On-demand conversion from VOX or GLB preview. Not separate viewer tabs.

FBX

Autodesk FBX

Single .fbx file, converted from either the VOX or GLB tab. Common for Maya, 3ds Max, and FBX-first game pipelines (including legacy Unreal workflows).

Unreal / UE4Maya3ds MaxBlender
.obj

Wavefront OBJ (ZIP)

Delivered as a ZIP archive—unzip before importing. From the GLB tab the download is labeled OBJ + textures (ZIP); from the VOX tab you get an OBJ ZIP converted from voxel data. Works in Blender, Maya, 3ds Max, and many slicers for 3D printing.

Blender3D printingUniversal DCC

Which Format Should I Use?

Use CaseRecommended Format
Minecraft mods & resource packs.json / Minecraft .zip
Further voxel editing in MagicaVoxel.vox
Unity, Godot, UE5 (glTF-friendly).glb
Unreal / DCC requiring FBXFBX (converted download)
Blender with bundled textures.glb or OBJ ZIP
3D printingOBJ ZIP
Web-based 3D (Three.js, Babylon).glb
Not sure / General purpose.glb

Platform-Specific Tips

🎮 Minecraft / Blockbench

  • • Use .json / Minecraft .zip from the VOX tab
  • • Re-voxelize at 0.035–0.036 cube size for optimal sizing

🔮 MagicaVoxel

  • • Download .vox from the VOX tab
  • • Preserves individual voxel colors for further editing

🎯 Unity

  • • Prefer .glb—drag into Assets
  • • FBX converted download works if your pipeline requires it

🎬 Unreal Engine

  • • UE5: import .glb directly
  • • UE4 / FBX workflows: download FBX from VOX or GLB tab

🎨 Blender

  • • GLB: File → Import → glTF 2.0
  • • FBX: File → Import → FBX
  • • OBJ: unzip the archive, then File → Import → Wavefront (.obj)

Before Re-voxelizing

Re-voxelization can change mesh appearance. Download your GLB, FBX, and OBJ exports first if you need to keep the current look. VOX re-voxelizes most reliably—see Re-voxelize.

Pro Tip: Download Multiple Formats

For important models, download .vox plus the mesh formats you need. Conversions do not cost extra credits—only generation and re-voxelization do.

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