Cube Size Guide
Choose the right cube size for your project. Balance detail, file size, and performance.
How Cube Size Works
The cube size determines how detailed your voxel model is. Smaller cubes = more detail, but also more polygons and larger file sizes.
🔍
Smaller Cube Size
0.015
More voxels • More detail
Higher poly • Larger file
🎮
Larger Cube Size
0.05+
Fewer voxels • Less detail
Lower poly • Smaller file
Quick Reference Table
| Use Case | Cube Size | Why |
|---|---|---|
| 🎨 High-fidelity renders | 0.015 | Maximum detail for close-ups and portfolio work |
| 🖨️ 3D Printing | 0.015-0.03 | High detail for physical models |
| ⛏️ Minecraft / Blockbench | 0.035-0.036 | Optimal for Minecraft's model size limits |
| 💻 PC/Console Games | 0.03-0.04 | Good balance for modern hardware |
| 🥽 VR/AR Apps | 0.035-0.04 | Must hit 90fps for comfort |
| 📱 Mobile Games | 0.04-0.05 | Performance critical on mobile |
| 🎮 Retro/Stylized | 0.05+ | Intentionally chunky voxel aesthetic |
Platform-Specific Recommendations
Minecraft / Blockbench
Minecraft has strict model size limits. Use 0.035-0.036 for best results:
- • Java Edition: Max 48×48×48 units per element
- • Bedrock Edition: Similar constraints
- • Resource packs: Keep models small for performance
Unity
Depends on your target platform and how many models are in the scene:
- • PC/Console: 0.015-0.03 for hero assets, 0.04 for props
- • Mobile: 0.04-0.05 with LOD groups
- • Use Unity's static batching for multiple voxel objects
Unreal Engine 5
Nanite makes high-poly models viable:
- • With Nanite: Use 0.015 for maximum detail
- • Without Nanite: 0.03-0.04 for balance
- • Enable Nanite per-asset for static props
Blender
Depends on your end goal:
- • Rendering: 0.015 for portfolio-quality images
- • Animation: 0.03-0.04 for faster viewport
- • Game export: Match your target platform
💡 Pro Tips
Create Multiple Versions
Download at maximum detail (0.015) first, then re-voxelize at larger sizes for different uses. Keep all versions!
Re-voxelization is Cheap
Only 1 credit per re-voxelization! Experiment freely with different cube sizes.
Test in Target Environment
Always import and test in your actual game engine or software to see real performance impact.
